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Justin L. created project Edge of Home

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Edge of Home

This experience, developed for Kennedy Space Center, allows you to explore the International Space Station (ISS) like only astronauts have. See what it is like to take a spacewalk with a NASA astronaut guide. Learn about each part of the ISS, and the part they will play in the future of space exploration.

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Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

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Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

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Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium 2910102b bc71 4f72 90e7 fed891a309f2

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium 2910102b bc71 4f72 90e7 fed891a309f2

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium 4ce816f0 3930 4756 b150 aa77ecbaeb6c

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium a67d1240 55f8 4a18 a84a 7e312b2ab85c

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium cf4518e4 2b57 4300 9f44 35c06b975c45

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

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Space Between

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Created: 11/16/2015

Explore the ocean by controlling different sea creatures and machines as you discover what secret...

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The Risen

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Created: 11/16/2015

Summon the power of evil and command skeletons to defeat knights as you spread darkness across th...

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Chronosapien

Chronosapien is the company of Innovators Justin Link and Ryan Clark. Chronosapien focuses on em...

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Keith Temple

DX Strategist at Intel

Portland, OR, USA

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Josh Bancroft (Intel)

Community Manager, Developer Relations. Geek. Husband. Father. Educator. Tinkerer. Studies the intersection of technology and humanity.

Portland, OR, USA

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Bob Duffy

Folsom, CA, USA

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Space Mines

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Created: 11/13/2015

Intel RealSense powered arcade game, controlled by using head and mouth

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Android

Intel is inside more and more Android devices, and we have tools and resources to make your app d...

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Modern Code

Drive faster breakthroughs through faster code: Get more results on your hardware today and carry...

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Internet of Things

Jumpstart your prototyping without reinventing the wheel. The Intel® IoT Developer Program provid...

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Sai Vivek Reddy

Skilled in Digital Marketing,Web Development,E-commerce, Blogging,Information Security and IOT. Strong entrepreneurship background with a Bachelor of Technology (B.Tech.) focused in Electronic and Communications Engineering from St. Peter's Engineering College.

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Varsha Jaladi

799 White Pond Dr, Akron, OH 44320, USA

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3776 S High St, Columbus, OH 43207, USA

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Aravind Sura

Hyderabad, Telangana, India

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Student Ambassador
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Antony Kariuki

A student in the field of mechatronic engineering with a strong passion in IoT /Embedded Systems/Machine Learning/Artificial Intelligence .

Kenya

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SUBHADEEP MAISHAL

Technology enthusiast,innovator.

Digha, West Bengal, India

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