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Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

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Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

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Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium 2910102b bc71 4f72 90e7 fed891a309f2

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium 4ce816f0 3930 4756 b150 aa77ecbaeb6c

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium a67d1240 55f8 4a18 a84a 7e312b2ab85c

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

Profile image   1

Justin L. added photos to project Shapesong

Medium cf4518e4 2b57 4300 9f44 35c06b975c45

Shapesong

Demoed at GDC 2017, OrlandoiX 2016, Austin Game Conference 2016, IDF16, and SIGGRAPH 2016.

Winner of Best of Show at the Intel Game Developer Showcase, Austin Game Conference 2016.

Winner of Most Innovative Use of AR/VR, OrlandoiX 2016.

Shapesong is a concept we are developing at Chronosapien that lets people jump into VR and start playing music as easily as banging on a drum. Our goal is to give everyone the experience of playing and creating music, playing with others (even themselves), and sharing those creations and performances with everyone—both inside and outside of VR. By creating your own instrument, playing music can be as simple or as complex as you want, and can be tailored exactly to your ability and style. With VR we can finally let go of the physical limitations of traditional musical instruments and create ones that are completely unique and made purely of the imagination.

Shapesong is being developed specifically for room-scale VR platforms. We are currently prototyping the app and will show more media and information as we progress.

Update 1: SIGGRAPH and IDF build

We've been working on a proof of concept build of Shapesong to demo at both SIGGRAPH and IDF. In this version, we have a forest garden area with some different instruments and interactive visuals for people to explore and play with. There are also a number of sound cartridges that can be used to load new sounds onto instruments. At end of the garden, we have a performance area that brings all of the instruments together so that players can create a song by recording and looping themselves, as well as playing with another character.

With this version we plan to collect feedback from those at the trade shows and use it to define our next build of Shapesong.

Update 2: Austin Game Conference, Teaser Trailer

We just got back from Austin Game Conference, where Shapesong won "Best in Show" at the Intel Game Developer Showcase. Shapesong was well-received, and we can't wait to start sharing new features as they're developed. Our first teaser trailer for Shapesong is up on Youtube (link below) as well, so check it out!

Update 3: GDC 2017

A brand new version of Shapesong was playable for the first time at GDC 2017 this past week, this time in Mixed Reality! Above the GDC show floor at the Intel Sky Bridge, Shapesong was playable in a fully green booth—allowing us to capture the user in mixed reality. Everyone who ran through Shapesong (except for one, sorry Eileen!) was able to walk away with a flash drive containing their experience in Shapesong, as a mixed reality recording. We uploaded a new video of Shapesong (Intel Developer Zone Update for March 2017) and will be uploading some mixed reality videos soon.

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Justin L. added photos to project RealSense Photobooth

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RealSense Photobooth

The RealSense Photobooth was created by us in partnership with Intel and Caffelli to be used at IDF in 2015. We also created a couple other versions with different environments, used for different events. It uses a RealSense camera to capture images of users and insert them into different environments, giving the illusion that the users took a photo in those environments. The captured image could then be printed or emailed to the user if they wanted. These are some of the main features of the app:

- Insert a user into an environment without green screen, using image segmentation from RealSense
- Use hand gestures to control different parts of the app (thumbs up to initiate a photo being taken, hands to select environments and buttons)
- Share photos via email or print
- Dynamic depth of the user segmentation image (not a flat segmentation plane), created by merging the depth image with the user segmentation image
- Choose from five different environments to take a photo inside

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Space Between

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Created: 11/16/2015

Explore the ocean by controlling different sea creatures and machines as you discover what secret...

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The Risen

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Summon the power of evil and command skeletons to defeat knights as you spread darkness across th...

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Chronosapien

Chronosapien is the company of Innovators Justin Link and Ryan Clark. Chronosapien focuses on em...

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Keith Temple

DX Strategist at Intel

Portland, OR, USA

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Josh Bancroft (Intel)

Community Manager, Developer Relations. Geek. Husband. Father. Educator. Tinkerer. Studies the intersection of technology and humanity.

Portland, OR, USA

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Space Mines

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Created: 11/13/2015

Intel RealSense powered arcade game, controlled by using head and mouth

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Android

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Drive faster breakthroughs through faster code: Get more results on your hardware today and carry...

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Jumpstart your prototyping without reinventing the wheel. The Intel® IoT Developer Program provid...

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I am a developer of 20 years and have been working on M2M for the last 6 or 7 of them. Really excited about the IoT developments!

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Anildas H

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3rd Floor, Western Pearl, Jubilee Gardens,, Hitech City Rd, Kothaguda, Hyderabad, Telangana 500084, India

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Mathews Jumba

I Love Programming and Computer Systems and software. A gamer too.

Nairobi, Kenya

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