Game Development

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Nick D. created project DIMENTION

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DIMENTION

Arks. Or so the leftists viewed them. 'Towers of Babel' was the rightists’ reply. In an age when Extinction’s fury threatened to obliterate mankind, desperation ignited innovation: Knowledge Vanquished The Serpent, and the Exodus to save Creation began its ascent...to Zion...

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Frida Dwi I. created project Alternative Controller : Baby Toy

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Alternative Controller : Baby Toy

This project was made to enliven our communities - GameLan Booth at Bekraf Developer Day (BDD) Solo 2017. BDD is an event when many developers gathering at one place. There’s seminar, talk show, and workshop from the top Player in Indonesian Tech Industry come and join to share their knowledge to others.

The Project itself called with Ungek-Ungek Game. As the controller of this game made with Ungek-Ungek, an old children toys that always made sound “ungek ungek” when it’s swayed. We thought it would be so cute and alarming for the audience, with this unique controller that usually being played with friends in their old days, now becoming a device that can make a Ninja to jump and run.

The Game design of this is relatively simple, a one level platformer game that led by a ninja. The objective of this game is looking for a scroll. The controllers are made and customize as the higher sound the sensor’s accepted, the Ninja will jump. And the softer sound the sensor’s accepted, the ninja will run.

This Game and the controller were made with an internal game jam . The Development of this Game made with Construct 2 and Paint Tool SAI for the assets.

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Pablo F. created project VR Underwater Experience

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VR Underwater Experience

Underwater experience in VR using Unity's terrain generation tool. The player can dive alongside fish and run away from dangerous sharks.

In order to achieve a good frame rate and a non-excesive number of vertices and draw calls, a short camera clipping plane was used. The terrain tool had to use a very low detail level, and a blue fog effect was used to make it look realistic while using these measures to achieve better a performance.

This experience will be used for educational and demo purposes.

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Pablo F. created project Fitness VR game

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Fitness VR game

Game where you have to jump in real life, and the character will jump in VR. This only works in HMD that have position tracking, so that the game can capture the person's acceleration and trigger a jump in the game.

This game will be used for educational purposes - to teach people how to make VR games and to show how VR can be used in a fitness context.

I might extend this project into a commercial game, but haven't decided yet.

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Ramy M. created project ZeroG VR

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ZeroG VR

Astronauts (or anyone interested in experiencing zeroG) will be provided with everyday tasks facing astronauts in the space, user has to move the vive controllers in a similar way to how an astronaut will do it in the space to be able to move. Teleportation methods can be programmed into the game as well.

Upon completion of a specific task, the environment can be changed to provide the user with a more difficult task. This provides a real experience to anyone interested in experiencing spacewalks too.

Due to unpredictable movements in ZeroG, it is very hard to use a laptop inside the chamber. A backpack PC looks like the perfect solution for this application.

The MSI VR One backpack PC provide the perfect combination of high performance and portability needed for this project.

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Cheng Z. created project CODE51

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CODE51

Code 51 is a post-apocalyptic wasteland style mech arena game. As a pilot, you put on your VR device and drive your giant mech, sitting in the cockpit and fight your foes, which are also mechs driven by rival players.

Unlike most VR shooter games, you won’t need to stand and move around. Simply sit in your chair just like the way you do in a mech cockpit, and wear your VR device like a helmet, you will be brought into the immersive battleground and enjoy fighting with other players.

Code51 is designed to be played in a seated posture, which is a great benefit of being a mech simulator. It requires a minimal space (in contrast to other VR games), so more devices could be placed in a limited space like experience centers. For personal players, they can sit in the sofas at home and play with relaxation.

Code 51 can be played without moving your body, which frees you from struggling with the wires, base stations and environmental dangers. Unlike other VR games, this game is merely energy-consuming, allowing you to play it for a long time without being tired.

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Andre Spencer

Great SW Pkwy SW, Atlanta, GA, USA

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Abdurrachman Mappuji

Yogyakarta, Kota Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia

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Trinh Yen

Hanoi, Hoàn Kiếm, Hanoi, Vietnam

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Pablo Farias Farias Navarro

Founder of ZENVA, author of +40 online courses including The Complete VR Game Development Course

Brisbane QLD, Australia

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1TK

Thumb 14291779 978446295633990 5837613824941274700 n Wandile Makhubele

Created: 03/10/2017

A game that is based on a child that finds an artifact that gives him various abilities

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ZeroG VR

Default user avatar 57012e2942 Ramy Mounir

Created: 04/12/2017

The idea is to create a Virtual Reality game to work inside a chamber with zero Gravitational for...

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Tanked!

Thumb 1379841 10150004552801901 469209496895221757 n Nathan Greiner

Created: 12/15/2015

Tanked! is an arcade battle game constructed in a sandbox & developed using Intel RealSense R200-...

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