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Nathan G. created project Torch - Casino Hotel Experience

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Torch - Casino Hotel Experience

Utilizing the Torch Interpretive Projection System powered by Intel RealSense Technology, Design Mill Inc developed an interactive experience designed for high-end luxury hotels and casinos. The Torch Casino Hotel Experience is designed to be easily integrated into a hotel room, transforming any tabletop into an interactive experience. This enables guests to easily order express room service by displaying a select menu of food and drinks the guests can order. While the guests wait, they can enjoy a bit of gaming directly in the room.

We utilize the Intel RealSense to track the user's hand, allowing them to hover over items they wish to select. With room service, they can select which foods they would like to order. While playing Blackjack, user's can select their bet amount, as well as how they would like to play their hand, whether it's to stay, hold, or double down.

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Nathan G. added photos to project Tanked!

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Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium 023b34fc 61e6 433b 89d5 d51854b4ec8d

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium b65b4572 7c13 4d16 80a3 c0cda61d43f3

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium b93ce20b e9cc 44b8 b1df c18e20f5e2dd

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

Medium 1379841 10150004552801901 469209496895221757 n

Nathan G. created project Tanked!

Medium b93ce20b e9cc 44b8 b1df c18e20f5e2dd

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

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Tanked!

Thumb 1379841 10150004552801901 469209496895221757 n Nathan Greiner

Created: 12/15/2015

Tanked! is an arcade battle game constructed in a sandbox & developed using Intel RealSense R200-...

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Keith Temple

DX Strategist at Intel

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Josh Bancroft (Intel)

Community Manager, Developer Relations. Geek. Husband. Father. Educator. Tinkerer. Studies the intersection of technology and humanity.

Portland, OR, USA

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Space Between

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Created: 11/16/2015

Explore the ocean by controlling different sea creatures and machines as you discover what secret...

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Space Mines

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Created: 11/13/2015

Intel RealSense powered arcade game, controlled by using head and mouth

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Alex Schuster

Interactive Software Developer, Multimedia Specialist, Looks like that dude from that one band.

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Justin Lassen

Respected Composer. Remixer. Sound Designer. Visionary. With 20+ years of experience in the music, film, tech and video game industries. Currently working as an award winning spatial audio designer for VR/AR/MxR projects. He has leant his production talents to high profile firms like iZotope, Cakewalk, Intel, DTS, Sony, Disney, Konami, Skybound, Hasbro, Lakeshore, Interplay, Department of Defense and many more. Justin has earned the respect from great creators in the music, audio, video game and film industry world-wide through his likeability, talent, attitude and creativity.

United States

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Suniel Rampadarath

Born on 20th july 1971. 43 years old and 15 years experience in the field of ICT,Sms, MIS, Digital Security, differentiate on DM -field (Digital Marketing)

Paramaribo, Suriname

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Felix Farley

President of the Artificial Intelligence in Business & Entrepreneurship (AIBE) Summit | Bachelor of Science student at the London School of Economics | Aspirant expert in public sector applications of blockchain and AI

London, UK