Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.
The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.
A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.
Events: SXSW16, GDC16