Tanked!

Tanked!

Nathan Greiner

Nathan Greiner

Dubuque, Iowa

Tanked! is an arcade battle game constructed in a sandbox & developed using Intel RealSense R200-POC for an interactive gaming experience.

Game Development, Intel RealSense™

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Description

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

Gallery

Links

Tanked! Video

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Nathan G. added photos to project Tanked!

Medium a5e2fd9b f41f 42be 847d 3f6107b85bd2

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium 023b34fc 61e6 433b 89d5 d51854b4ec8d

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium b65b4572 7c13 4d16 80a3 c0cda61d43f3

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

1379841 10150004552801901 469209496895221757 n

Nathan G. added photos to project Tanked!

Medium b93ce20b e9cc 44b8 b1df c18e20f5e2dd

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

Medium 1379841 10150004552801901 469209496895221757 n

Nathan G. created project Tanked!

Medium b93ce20b e9cc 44b8 b1df c18e20f5e2dd

Tanked!

Tanked! is an arcade-style one-on-one tank battle game developed on the foundation of Unity 3D and combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of the game map with their hands.

The players begin by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery.

A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed beneath the sand. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Play continues until a tank is hit enough times to destroy it ending the game. Repeat play is uniquely based on the dynamic terrain players create each time using the sand and the readings from the Intel RealSense 3D R200 depth camera.

Events: SXSW16, GDC16

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