The Playwait project solves time wasteful conditions by implementing the social gameplaying while waiting design pattern. Gamification by proximity to common IoT objects adds value by teaching, informing, and selling.
Classic time passers induce procrastination anxiety affecting both the consumer (who is annoyed by perceived time loss) and provider (who is accountable to expensive displays and data management contracts.) Playwait installs intuitive game systems in existing infrastructure to deliver fun, information, and increase sales.
For example, the checkout lane is the last experience a shopper associates with a store, so a Physical web (IoT) based gamified system and offering the consumer an enjoyable and informative experience can increase customer loyalty and sales.
For details please see the project homepage: