Playwait

Playwait

Michael Schloh

Michael Schloh

Munich, Bavaria

Playwait is a smart connected waiting (room|line|list) gamification system for retail business or similar (like city planners.)

Networking, Intel RealSense™, Game Development, Android, Internet of Things

Description

The Playwait project solves time wasteful conditions by implementing the social gameplaying while waiting design pattern. Gamification by proximity to common IoT objects adds value by teaching, informing, and selling.

Classic time passers induce procrastination anxiety affecting both the consumer (who is annoyed by perceived time loss) and provider (who is accountable to expensive displays and data management contracts.) Playwait installs intuitive game systems in existing infrastructure to deliver fun, information, and increase sales.

For example, the checkout lane is the last experience a shopper associates with a store, so a Physical web (IoT) based gamified system and offering the consumer an enjoyable and informative experience can increase customer loyalty and sales.

For details please see the project homepage:

http://playwait.europalab.com/

Links

The Playwait project

Michael S. added photos to project Playwait

Medium fd690c74 cc70 4f09 a2ad d8621e62e29f

Playwait

The Playwait project solves time wasteful conditions by implementing the social gameplaying while waiting design pattern. Gamification by proximity to common IoT objects adds value by teaching, informing, and selling.

Classic time passers induce procrastination anxiety affecting both the consumer (who is annoyed by perceived time loss) and provider (who is accountable to expensive displays and data management contracts.) Playwait installs intuitive game systems in existing infrastructure to deliver fun, information, and increase sales.

For example, the checkout lane is the last experience a shopper associates with a store, so a Physical web (IoT) based gamified system and offering the consumer an enjoyable and informative experience can increase customer loyalty and sales.

For details please see the project homepage:

http://playwait.europalab.com/

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Michael S. created project Playwait

Medium fd690c74 cc70 4f09 a2ad d8621e62e29f

Playwait

The Playwait project solves time wasteful conditions by implementing the social gameplaying while waiting design pattern. Gamification by proximity to common IoT objects adds value by teaching, informing, and selling.

Classic time passers induce procrastination anxiety affecting both the consumer (who is annoyed by perceived time loss) and provider (who is accountable to expensive displays and data management contracts.) Playwait installs intuitive game systems in existing infrastructure to deliver fun, information, and increase sales.

For example, the checkout lane is the last experience a shopper associates with a store, so a Physical web (IoT) based gamified system and offering the consumer an enjoyable and informative experience can increase customer loyalty and sales.

For details please see the project homepage:

http://playwait.europalab.com/

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Alex vasko

Киев, Украина

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Alex vasko

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Michael Preedom

I am a high-tech researcher/inventor with various companies and I am going thru to be certified as a high-tech engineer and scientist once I get my doctorate in engineering and material sciences and research technologies.

California, USA

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Josh Bancroft (Intel)

Community Manager, Developer Relations. Geek. Husband. Father. Educator. Tinkerer. Studies the intersection of technology and humanity.

Portland, OR, USA