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Peach P. added photos to project Platino Engine

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Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Peachpellen

Peach P. added photos to project Platino Engine

Medium 1907d0d6 ae6d 4ce4 9451 3f04b0a9daa0

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Peachpellen

Peach P. added photos to project Platino Engine

Medium fd3f3d1a 2b17 431a be90 2181a9463c03

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Peachpellen

Peach P. added photos to project Platino Engine

Medium 168658f4 12fd 46eb be9b 0c6e39a2546c

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Peachpellen

Peach P. added photos to project Platino Engine

Medium 99654699 4c27 4929 a86f 71110bc7682a

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Peachpellen

Peach P. added photos to project Platino Engine

Medium 52db1e22 8be5 4674 96df e36f04559407

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

Medium peachpellen

Peach P. created project Platino Engine

Medium 52db1e22 8be5 4674 96df e36f04559407

Platino Engine

Platino lets developers create apps and games with JavaScript, which is easy to learn and extremely intuitive. From a single code base you can compile for iOS, Android and additionally specifically targeting x86. If a developer has existing native code, (Objective-C or Java,) they can incorporate it into their Platino project as a module so it wont go to waste; but there is never a need for users to know any language other than JavaScript, making Platino a great choice for new developers.

Although we pride Platino on ease of use, it is also powerful and versatile, which makes it a popular choice for larger studios as well, including Disney, who used Platino to port their popular game “Gardens of Time” to mobile.

Platino not only lets developers create mobile applications with native widgets, such as list-views, date-pickers, etc. but adds the ability to easily integrate game-specific elements such as particles, isometric views and physics to their creations; and because Platino builds native apps and APKs you'll get the best possible performance.

EVENTS:GDC16

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Platino Engine

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Created: 02/15/2016

Create for iOS and Android from a single code base, written entirely in JavaScript while maintain...

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Josh Bancroft (Intel)

Community Manager, Developer Relations. Geek. Husband. Father. Educator. Tinkerer. Studies the intersection of technology and humanity.

Portland, OR, USA

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Wendy Boswell

Program Manager, Intel Software Innovators

Portland, OR, USA

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Bob Duffy

Folsom, CA, USA

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Eric Mantion (Intel)

Eric Mantion is the Software Community Manager (Nerd Herder) for Intel RealSense Technology. Previously, Eric had owned the Social Media strategy, including Twitter, Facebook, and Community (Blogs & Forums) for Intel’s Embedded Group that focuses on everything from Robots & Communications Infrastructure to Smarter Home Phones & In-vehicle Entertainment systems. Prior to joining Intel in 2005, Eric was a Senior Analyst with research firm In-Stat, where he forecasted markets such as Network Processors, Rugged Servers, and Online Gaming, just to name a few. Before that, he spent a few years working at a smaller semiconductor company after spending 7 years in the US Navy as a nuclear trained submarine officer. He is a graduate of the US Naval Academy with a bachelor of science degree in Physics. Eric has been quoted in multiple publications including the Wall Street Journal, NY Post, EE Times, and others.

Chandler, AZ, USA

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Space Mines

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Created: 11/13/2015

Intel RealSense powered arcade game, controlled by using head and mouth

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Android

Intel is inside more and more Android devices, and we have tools and resources to make your app d...

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Modern Code

Drive faster breakthroughs through faster code: Get more results on your hardware today and carry...

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Internet of Things

Jumpstart your prototyping without reinventing the wheel. The Intel® IoT Developer Program provid...

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Ashok Kumar

Kumbh Mela Area I, Allahabad, Uttar Pradesh, India

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Eric Mantion (Intel)

Eric Mantion is the Software Community Manager (Nerd Herder) for Intel RealSense Technology. Previously, Eric had owned the Social Media strategy, including Twitter, Facebook, and Community (Blogs & Forums) for Intel’s Embedded Group that focuses on everything from Robots & Communications Infrastructure to Smarter Home Phones & In-vehicle Entertainment systems. Prior to joining Intel in 2005, Eric was a Senior Analyst with research firm In-Stat, where he forecasted markets such as Network Processors, Rugged Servers, and Online Gaming, just to name a few. Before that, he spent a few years working at a smaller semiconductor company after spending 7 years in the US Navy as a nuclear trained submarine officer. He is a graduate of the US Naval Academy with a bachelor of science degree in Physics. Eric has been quoted in multiple publications including the Wall Street Journal, NY Post, EE Times, and others.

Chandler, AZ, USA

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Dar es Salaam, Tanzania

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Bob Duffy

Folsom, CA, USA

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Wendy Boswell

Program Manager, Intel Software Innovators

Portland, OR, USA

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