Significance-based Large-Scale 3D Point Cloud Compression and  Management

Significance-based Large-Scale 3D Point Cloud Compression and Management

Jay Shah

Jay Shah

Ahmedabad, Gujarat

The project is focused on compression of dynamic point clouds for streaming and also used in emerging applications like Virtual reailty.

Virtual Reality, Artificial Intelligence, Robotics

Description

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

Img 3381

Jay S. added photos to project Significance-based Large-Scale 3D Point Cloud Compression and Management

Medium 18705755 c47e 4c72 b57d 8fa95d40a7fb

Significance-based Large-Scale 3D Point Cloud Compression and Management

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

Medium img 3381

Jay S. created project Significance-based Large-Scale 3D Point Cloud Compression and Management

Medium 18705755 c47e 4c72 b57d 8fa95d40a7fb

Significance-based Large-Scale 3D Point Cloud Compression and Management

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

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carmine spizuoco

I was involved in various projects. Among others, these were dealing with Grid Computing, People Tracking, Object Recognition, Face Recognition, as well as with several theses in the field of Computer Vision. Subsequently, I was following my passion for "Creative Coding" and "Real-time Interaction", and founded CtrlAltLab. This is an interactive real-time application project geared to augmented reality and virtual reality. It was realized at the Science Museum of Naples, where the project was selected as the most innovative idea to "Italian Kiics Awards for Art & Science" in 2014.

Carrer de Portbou, 42, 08028 Barcelona, Spain

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Nitin Mane

Aurangabad, Maharashtra, India