Significance-based Large-Scale 3D Point Cloud Compression and  Management

Significance-based Large-Scale 3D Point Cloud Compression and Management

Jay Shah

Jay Shah

Ahmedabad, Gujarat

The project is focused on compression of dynamic point clouds for streaming and also used in emerging applications like Virtual reailty.

Virtual Reality, Artificial Intelligence, Robotics

Description

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

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Jay S. added photos to project Significance-based Large-Scale 3D Point Cloud Compression and Management

Medium 18705755 c47e 4c72 b57d 8fa95d40a7fb

Significance-based Large-Scale 3D Point Cloud Compression and Management

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

Medium 19510414 1414059632014333 5949366042080012019 n

Jay S. created project Significance-based Large-Scale 3D Point Cloud Compression and Management

Medium 18705755 c47e 4c72 b57d 8fa95d40a7fb

Significance-based Large-Scale 3D Point Cloud Compression and Management

3D point-cloud (3DPC) is becoming a popular representation of the world in the emerging interaction and communication applications such as virtual reality entertainment, gaming, 3D free viewpoint sport replays broadcasting. Several typical user cases can be found in [ISO/IEC JTC1/SC29/WG11 MPEG2015/ N16331’16]. A critical problem of the 3DPC representation is the huge amount of data to signal such 3D information. Currently, many efforts have been put on developing techniques those are able to efficiently compress 3DPC representations [Rufael’17, D. Thanou’15, R. L. de Queiroz’16]. However, these is no an international compression standard for 3DPC sequences. Logically, MPEG have made a call for proposals in order to develop a coding standard for 3DPC compression technology [ISO/IEC JTC1/SC29/WG11 MPEG2014/N16732’17].

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Nitin Mane

Aurangabad, Maharashtra, India

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carmine spizuoco

I like to define me as a software developer in the field of Computer Vision and real-time graphics focused on interactive design.

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