AR Media

Prathamesh Sahasrabhojane

Prathamesh Sahasrabhojane

Nashik, Maharashtra

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  • 0 Collaborators

The lack of realistic and interactive view used in online media applications is the main problem. We will try to solve it by using Augmented Reality. This application (AR Media) can be used as a replacement for traditional text based online and data sharing applications. ...learn more

Project status: Under Development

Virtual Reality, Mobile, Graphics and Media

Groups
Student Developers for AI

Links [1]

Overview / Usage

•Till date there are few books already using AR but those applications are dedicated for particular books only. Thus, we are providing a dynamic system which helps authors and publishers to publish AR active books and it helps readers to browse through various books which are AR active. So, this approach is creative as well as innovative in market.

•Our solution is cost effective because, As we are simply making use of mobile phones which support AR technology, hence there is no need of extra gadgets to make use of it, we simply implemented it on our mobile phones which provide realistic view to users without any extra execution units.

Methodology / Approach

•The concept is of developing an android application to users which is about file sharing, information sharing and social media. Which will drive daily life of people with AR integrated experience. It is one-step ahead towards Hyper Reality, which can be used for private as well as public purpose. Augmented Reality(AR) will make things more realistic and interactive.

•We will be using this technology to make application, which will be used as a replacement for traditional text based social and data sharing applications. Using Augmented Reality will change the definition of media applications. That is why we decided to follow this concept and make a project using it.

•Readers will have great interaction with books, as we are providing AR interface in between them. It will improve the understanding of book readers and will indirectly satisfy motive of book publishers with the help of 3D models and other things like Text ,image ,videos, etc.

•The concept of uploading your own media, such as the image in the above examples, helps to create a highly personalized piece of media for the user. It relates specifically to them, which is likely to be far more engaging than a standard video or image.

•We are also going to make use of VR so as to provide more realistic and 3D view to users.in this concept we are going to make use of motion sensor to control the augmented model.

Technologies Used

  1. Augmented Reality

  2. Virtual Reality

  3. Image Recognition.

  4. Unity3d

5.Mobile Platform SDK (Android / IOS)

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