Alex Schuster

Posts

How We Made Shadow Fencer Theatre Run Great


When we launched Shadow Fencer Theatre, our multiplayer awkward physics sword fighting game set in the world of shadow puppets, we had some feedback regarding the game’s performance. There were occasions of slowdown and general lower frame rate issues, but more noticeably, there were some pretty long load times on certain devices. So, while we were flying high, having just released our premiere title, we knew we had to come back down and optimize a few things to bring about an improved exper...

How to by Seen by Humans: A Guide to Showcasing Your Game

How to by Seen by Humans: A Guide to Showcasing Your Game


We just had a great showcase of our game at PAX East 2019, and you know what, we’ve got some thoughts! We were honored to have our game Shadow Fencer Theatre, a competitive awkward physics sword fighting game set in the world of shadow puppets (available to wishlist on Steam right now… please do. We’ll wait here for you to get back... ), selected to showcase with Indie MEGABOOTH as part of the MINIBOOTH program. It was two days of non-spot interaction with the players and it was wonderful to...