Toymaker's Apprentice VR

Peter Cross

Peter Cross

Gilbert, Arizona

2 0
  • 0 Collaborators

This world is dark. The Toymaker’s Apprentice has captured our citizens and enslaved us with his evil toys. Is there one amongst you brave enough to journey into his world on an unforgiving quest to end his tyranny and free so many lost souls……... ...learn more

Project status: Published/In Market

Virtual Reality, Game Development

Intel Technologies
Intel Integrated Graphics, Optane, Intel CPU

Links [1]

Overview / Usage

The Toymaker's Apprentice is a journey into the twisted world of the toymaker's offspring and his army of evil.
Growing up in a small village, the apprentice patiently learned the craft of toymaking from his adopted father. Eventually, the young boy grew an interest in the dark arts, and his subsequent toy-like manifestations grew more and more sinister.
One day, the apprentice turned on his father, and unleashed his evil toys on the town, forever casting the town into darkness and enslaving its humble citizens.

In this immersive VR adventure, the player must escape the dungeon where he has been doomed, and embark on a quest to capture the Apprentice's evil toys.
If he succeeds, he will be transported to the Apprentice's land where he will face off in a final battle for lasting freedom.

Methodology / Approach

Being a 2 person dev team on this project, we leveraged Unity 2017/2018 for development.
For code collaboration, we used Unity Collaborate for syncing changes.

As much as possible we split responsibilities across scenes to avoid potential check-in collisions when working simultaneously.

Technologies Used

Game Engine: Unity 2017/2018
VR Controls (teleportation and object interaction): VRTK
Cross-platform VR support: SteamVR

NPC AI: Emerald AI on standard Unity navmesh layers
Environmental effects (clouds and weather): Enviro
Terrain generation: Gaia

Numerous art asset packs for gothic structures.

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