Castlevania: Children of the night

Jonathan Byrd

Jonathan Byrd

High Point, North Carolina

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A MMO-Rpg modeled after the original platform game; otherwords it's 3d scaling comes from a profile point of view rather than the back side 3rd person view found in the current genra's games ...learn more

Project status: Concept

Mobile, Game Development, Graphics and Media

Intel Technologies
Other

Overview / Usage

In hopes, the graphics would be made for higher end mobile use; but the magic comes with in applying the original 2-d platform scope to 3d settings. Your moving your avatar right on the screen to a backdrop of an alley then, bam! you push 'up' and your moving down the alley with the point of view residing back to the 'platform view/push 'downward' and the screen is facing the front of the character, with adiquite space to see whats ahead. The game would start with the 'player choosing respective avatars and characters from the genra: werewolfs, vampire's, halfings, black winged sarrifs(angels) bovine demi-gods, just ask me for concept art & if you're serious about helping to develop this game, I will oblige. While still applying the platform view, there would still something like and open sand box map, similar to the original games, marked by points of interest: the bridge to a castle, it's gate house, a forbidden forest, a township, ect.

Methodology / Approach

One would have to take a 2d game creating engine, and interlace it with a 3-d backdrop. I would to see game that hase more representation of gothic art, featuring conture lines and monochrome shading, rather than the polygraphs of todays 3d animation

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