An Interactive Augmented Reality Chess!

An Interactive Augmented Reality Chess!

An Augmented Reality Chess where users can manipulate virtual chess pieces using their bare hands and a RealSense 3D Camera!

Intel RealSense™, Game Development

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Description

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

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0 glx bet71ljv0907mhdppjmmbqofj6kxdhiytjzmn jqj9cmah5pm0cmz rq0brgilb si4a0vq6sgc1wgsaxyjgsvqbsg6 agsang2fln3ikqj0cp2xqdgovhab1gltbtoo17mlehb

Marios B. added photos to project An Interactive Augmented Reality Chess!

Medium dd2a917f e8e4 4d63 a6f9 88ffd9657f6f

An Interactive Augmented Reality Chess!

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

0 glx bet71ljv0907mhdppjmmbqofj6kxdhiytjzmn jqj9cmah5pm0cmz rq0brgilb si4a0vq6sgc1wgsaxyjgsvqbsg6 agsang2fln3ikqj0cp2xqdgovhab1gltbtoo17mlehb

Marios B. added photos to project An Interactive Augmented Reality Chess!

Medium b7a51586 3b42 46f4 afa8 2a8a1292581e

An Interactive Augmented Reality Chess!

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

0 glx bet71ljv0907mhdppjmmbqofj6kxdhiytjzmn jqj9cmah5pm0cmz rq0brgilb si4a0vq6sgc1wgsaxyjgsvqbsg6 agsang2fln3ikqj0cp2xqdgovhab1gltbtoo17mlehb

Marios B. added photos to project An Interactive Augmented Reality Chess!

Medium dd2a917f e8e4 4d63 a6f9 88ffd9657f6f

An Interactive Augmented Reality Chess!

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

0 glx bet71ljv0907mhdppjmmbqofj6kxdhiytjzmn jqj9cmah5pm0cmz rq0brgilb si4a0vq6sgc1wgsaxyjgsvqbsg6 agsang2fln3ikqj0cp2xqdgovhab1gltbtoo17mlehb

Marios B. added photos to project An Interactive Augmented Reality Chess!

Medium b7a51586 3b42 46f4 afa8 2a8a1292581e

An Interactive Augmented Reality Chess!

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

0 glx bet71ljv0907mhdppjmmbqofj6kxdhiytjzmn jqj9cmah5pm0cmz rq0brgilb si4a0vq6sgc1wgsaxyjgsvqbsg6 agsang2fln3ikqj0cp2xqdgovhab1gltbtoo17mlehb

Marios B. added photos to project An Interactive Augmented Reality Chess!

Medium ee1cdf15 ef7f 405e aede d8355f33236b

An Interactive Augmented Reality Chess!

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user’s thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

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