VR for Real Estate - A new approach

Shriram KV

Shriram KV

Bengaluru, Karnataka

We have come up with an innovative VR based approach for the real estate business. This will help the buyers to understand the product better. ...learn more

Project status: Under Development

Virtual Reality

Intel Technologies
Intel NUC

Overview / Usage

In the current global customer centric scenario, it is essential to deliver more than the expectations of the customers. Convincing the customers and providing assurance about goods and services that are to be rendered to them could be made easier with proper use of technology. In this idea, a Virtual Reality based approach is adopted to drench the customers in pool of real estate. Key options provided to the customers are display of types of houses and/ or properties and interior visit and view. Former allows customers to view and make changes to the exterior appearance of the property such as design, wall colours, placement of doors, windows, etc. Customers can also navigate and view the neighbourhood to get a better feel. Latter option allows the customer to feel the living space and alter the interior designs, colours, placement of shelves, wardrobes, furniture, etc. This would enrich their experience on how a furnished living space would look like. In addition, the smart house simulation offers the choice of automating switching on and off lights, fans, and selection of modes for rooms based on preferences. This is an effective, low cost solution to interact with customers and to provide a feel of how their property would look like. Blender and Unity software are used and HP mixed reality headset is used as the key hardware. Intel NUC could be used as GPU to run the VR application. Builders would be able to assess the preferences of customers through their responses that are captured real-time, through their choice of colours, design, etc. and from the amount of time spent by them in each of the facet.

Methodology / Approach

We used Intel NUC, Blender, Unity for building the entire stuff.

Technologies Used

We used Intel NUC, Blender, Unity for building the entire stuff.

Collaborators

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