Visual implementation of A* path finding algorithm

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This is the visual implementation of A* path finding algorithm using pygame module. ...learn more

Project status: Published/In Market

Game Development

Code Samples [1]

Overview / Usage

A star, also known as A*, is a popular algorithm used for pathfinding in video games and other applications. It is an example of a heuristic search algorithm, meaning that it uses an estimate of the distance to the goal to guide the search for the most efficient path.

Methodology / Approach

The A star algorithm works by maintaining a set of nodes, which represent the possible paths that the algorithm is exploring. At each step, the algorithm selects the node that is closest to the goal, based on an estimate of the distance to the goal known as the heuristic. The algorithm then expands this node to find its neighbors, and repeats the process until the goal is reached or there are no more nodes to explore.

Technologies Used

Python, pygame

Repository

https://github.com/SagarBajaj14/Visual-implementation-of-Astar-path-finding-algorithm

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