Unity Mujoco with Intel Xe Graphics

Abhishek Nandy

Abhishek Nandy

Kolkata, WB

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we will see how we implement the Unity Mujoco plugin to create a scene rendered with Intel Xe Graphics. ...learn more

Project status: Published/In Market

Game Development, Artificial Intelligence, Graphics and Media

Intel Technologies
Intel Arc, Intel Deep Link

Code Samples [1]

Overview / Usage

we will see how we implement the Unity Mujoco plugin to create a scene rendered with Intel Xe Graphics

The programming Platform

As of now Mujoco is open-sourced and a Mujoco-Unity plugin is available that's the reason we can use C# to program and Interact with the objects through the scene we create(the prime focus of our article here with Intel Xe graphics).

How we use the Mujoco Plugin in Unity

The Unity plugin uses mujoco physics engine which in turn can be applied to unity assets implement game logic and use game object and have access to Mujoco Full API.

Methodology / Approach

Mujoco loads the XML files that can be generated in two formats.

i)One would be the native MJCF format

ii)The other would be URDF format.

The XML file as a whole is a very important part of the integration of the Mujoco physics engine within Unity.

Technologies Used

Unity

Intel Xe Graphics

Mujoco Engine

Repository

https://medium.com/@abhishek.nandy81/mujoco-unity-plugin-rendered-with-intel-xe-graphics-6a955a1578e0

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