The Inn at the End of the World

The world ended thirty years ago, but you carry on. The people of the wasteland need your hospitality. Learn their tastes, satisfy their needs, and build your inn’s reputation, and you may just change their lives. ...learn more

Project status: Published/In Market

Game Development

Intel Technologies
Other

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Overview / Usage

The world ended thirty years ago, but you carry on. The people of the wasteland need your hospitality. Learn their tastes, satisfy their needs, and build your inn’s reputation, and you may just change their lives.

A project produced in the spring of 2021 by 8 students at Rensselaer Polytechnic Institute.

Credits:

  • Sean Dunigan - Back End Developer
  • Sun Jeong - Front End Developer
  • Jimmy Jin - Sound Effects/Music
  • Bryan Miao - Character/Narrative Writer
  • Annabel Prodnuk - Environment/Concept Artist
  • Lucy Smithers - Writer/Game Designer
  • Miles Tyson - Character Artist
  • Sean Walsh - Character Animator

Methodology / Approach

The Inn at the End of the World was developed in RPI's Game Development II class. In the class, students work in small teams over the course of one semester to create a full game. In its earliest stages, the project was conceived and pitched by a single member to the class, after which the Inn team was assembled. The Inn at the End of the World was designed with a focus on atmosphere and immersion from the very beginning. Inspired by the global isolation of the pandemic, we sought to create a game which would acknowledge and soothe that feeling of isolation. We kept the gameplay simplistic - yet focused on forming connections with other people - in order to emphasize the loneliness of the empty world beyond the home and hearth.

Technologies Used

We created the game in the Unity engine's 2D environment on Intel laptops. As we aimed for a hand-painted look, all art assets were painted in Photoshop and animated in Toon Boom Harmony.

Collaborators

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