Technology is everywhere--entwined in almost every part of our culture. It affects how we live, work, play, and most importantly learn. With mobile and other wireless devices like the IoT becoming an increasing requirement across every industry today, it only makes sense that our schools are also effectively deploying mobile technology in the classroom. However, for many schools, implementing the latest technology is a difficult strategy to navigate.
As part of this initiative, I talk at various conferences/events about tools and technologies that help in making LEARNING more FUN, transforming the learning EXPERIENCE, preparing STUDENTS for the FUTURE, connecting with students of all LEARNING STYLES, encouraging COLLABORATION with their classmates and teachers.
What tools I am talking about?
- Scratch - Scratch is a visual programming language that makes it easy to create interactive art, stories, simulations and games. (http://scratch.mit.edu/)
- MIT App Inventor - App Inventor is a tool which enables inexperienced novice users create a basic, fully functional application within an hour or less. MIT App Inventor can be combined with Intel IoT devices to create smart IoT solutions by kids. (http://appinventor.mit.edu/)
These tools help LEARN important strategies for solving problems, designing projects, and communicating ideas.
Some noteworthy mentions of this initiatives: -Mentored 60+ Young Innovators from 10 cities across India with top 30 projects from Intel Atal Tinkering Labs' who came to Delhi(India) for their Innovation Showcase at Intel Future Skills Forum on how to take technology to community to solve local challenges and how to build technology for rural, design thinking, how to work with Intel Genuino 101 devices, how to improve product showcase pitch.
-Trained more than 70 ICT teachers of various schools nearby Delhi/NCR at Exuberance 2017 organized by Naples India on Intel IoT devices, MIT App Inventor, Scratch and Google Apps for Education.