Shroom VR

Alex Gomersall

Alex Gomersall

Vancouver, British Columbia

7 0
  • 0 Collaborators

An experimental visual journey to a place that feels like a new world. ...learn more

Project status: Published/In Market

Game Development, Graphics and Media, Digital Art

Intel Technologies
Intel NUC, Intel CPU, Intel® Core™ Processors

Links [1]

Overview / Usage

An experimental visual and audio experience.

Assets are based on real world fungi. Most things are modular in the material construction for animation purposes.
Vertex offset animations provide real life movement at low cost.
Massive optimizations on texture packing and shadow generation with a differed workflow to keep AAA quality at 90 fps in a large VR environment.

Methodology / Approach

Vertex masked assets
Reusable assets for memory and load time optimization.
Unreal Materials for animating and building visual effects

Technologies Used

Unreal 4
Substance designer,
Quixel DDO
Maya
Zbrush
Oculus sound library for unreal
Marmoset Toolbag 3
Windows 10
Visual Studio

Geforce 1070
Intel i7 6700HQ - Zbrush performance for sculpting and asset optimization, Material compiling speed, Texture baking speed.

Comments (0)