Shadow Fencer Theatre

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Competitive awkward physics sword fighting game set in the world of shadow puppets. ...learn more

Project status: Published/In Market

Game Development

Groups
Early Innovation for GameDev

Intel Technologies
Other

Links [3]

Overview / Usage

Shadow Fencer Theatre is the competitive awkward physics sword fighting game set in the world of shadow puppets. Take center stage with a unique cast of characters and make your way to become a Grandmaster of the theatre. Perform solo or battle a friend in a veritable variety show of game modes and skits. Whether you are a one-puppet show or sharing the stage, above all else, show the world you are the best performer on the shadowy screen.

Acting 101: Be sure to point the pointy end away from you and towards your opponent. When all else fails, just do a cheeky sword throw.

What are the Features?

● Single player and local two player fencing combat
○ Story - Find out what it takes to keep a last-of-it’s-kind shadow puppet theatre in business.
○ Marathon - Survive the gauntlet and become a Grandmaster.
○ Improv - Quick play by yourself or with a friend, selecting the cast, stage and direction of the shadowy fight. Direct the Improv fights with a selection of gameplay variations, limits and more.
○ Skits - a proverbial vaudeville of mini-games set to delight and distract.

● Over 16 selectable characters:
○ Robots, Giraffes, Pirates and more! An eclectic cast so big we needed a larger dressing room!

● 8 Unique Stages:
○ Behold the power of paper cutouts on sticks and string, and their uncanny ability to set the stage and tell a story. The magic of the theatre!

● Original Soundtrack
○ A collection of musical notes played specifically for this game!

Methodology / Approach

Shadow Fencer Theatre is physics based in all it's interactions and animations. This allows us to quickly iterate and create new characters all while being able to deliver a more organic feel to the game to reinforce the aesthetic of shadow puppets.

We utilize the Intel Skull Canyon NUC to allow us to have a high performance and easy to transport setup for demoing our game at tradeshows and events. This enables us to get great feedback from the community and helps us to improve as well as share our game.

Technologies Used

Made with Unity. Development hardware powered by Intel processors. Utilize Intel Skull Canyon NUC for easy demoing at tradeshows and events.

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