Ruined day

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The game I'm working on alone since 2015 "RUINED_DAY" is about the personal story of my missing friend who left his country in search of a new life but after he left I didn't hear from him since 2011... In "Ruined day" I will simulate this situation plus some imagination of what really happened. ...learn more

Project status: Under Development

Game Development, Graphics and Media

Intel Technologies
Intel CPU, SVT (video encoders)

Overview / Usage

I'm using unreal engine4 to develop this game. also, I using some premade assets in the epic store and some free resources with CC0 and CC-BY license. The rest of the models designed with Blender software.

All of my renders are with CPU and because my system is not high-end it is much powerful than my GPU.

Methodology / Approach

In unreal engine compiling shader is the worst thing to do but not worse than light build. for speeding up the render I have closed everything in the windows and cool down the temperature of the CPU and GPU.

because of my system limitation, I leave all of the big works to the CPU and at this point, it's worked fine but not well.

To decrease the pressure of the CPU I tried to use less visual settings as possible in visual work so I can work properly and still get good results. but didn't face any problem in programming at this point.

Technologies Used

Intel CPU corei7-4790

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