Ruined day
Shahab Salman pour
Unknown
- 0 Collaborators
The game I'm working on alone since 2015 "RUINED_DAY" is about the personal story of my missing friend who left his country in search of a new life but after he left I didn't hear from him since 2011... In "Ruined day" I will simulate this situation plus some imagination of what really happened. ...learn more
Project status: Under Development
Game Development, Graphics and Media
Intel Technologies
Intel CPU,
SVT (video encoders)
Overview / Usage
I'm using unreal engine4 to develop this game. also, I using some premade assets in the epic store and some free resources with CC0 and CC-BY license. The rest of the models designed with Blender software.
All of my renders are with CPU and because my system is not high-end it is much powerful than my GPU.
Methodology / Approach
In unreal engine compiling shader is the worst thing to do but not worse than light build. for speeding up the render I have closed everything in the windows and cool down the temperature of the CPU and GPU.
because of my system limitation, I leave all of the big works to the CPU and at this point, it's worked fine but not well.
To decrease the pressure of the CPU I tried to use less visual settings as possible in visual work so I can work properly and still get good results. but didn't face any problem in programming at this point.
Technologies Used
Intel CPU corei7-4790