Legend of the Outlaw Mage

SMU Guildhall

SMU Guildhall

Dallas, Texas

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  • 0 Collaborators

Legend of the Outlaw Mage is a Cowboy-Fantasy-themed 3rd-Person Action RPG developed by the students of SMU Guildhall. Become the Outlaw Mage, wreaking havoc as you pursue the one who wronged you, casting and blasting your way through countless enemies. ...learn more

Project status: Published/In Market

Game Development

Intel Technologies
Intel Integrated Graphics

Links [2]

Overview / Usage

Overview
Dive into the world of the Outlaw Mage as you cast and blast your way through countless enemies in this Cowboy-Magic-themed 3rd-Person Action RPG. With a vast array of spells at your disposal, you are a force of nature, wreaking havoc as you explore canyons and caves in pursuit of the one who wronged you.

Gameplay
Legend of the Outlaw Mage is a 3rd-Person Action RPG that combines elements of dungeon crawlers with stylish, fast-paced combat.

Dive into canyons and caves, defeating powerful enemies to advance. Collect powerful spells to build your arsenal and wreak havoc upon your foes. Gather enough style points to fill up your style meter and unleash your ultimate spells. You are the Outlaw Mage. You are not trapped in here with them. They are trapped in here with YOU.

Story
The former leader of a bandit group, Charlotte is in hot pursuit of the one who betrayed her. With her gun in one hand and her spell gauntlet in another, the Outlaw Mage will stop at nothing to get her revenge.

Features

  • Fast-paced casting & blasting
  • Collect powerful spells to defeat countless enemies
  • Full gamepad support

Become the Legendary Outlaw Mage.

Methodology / Approach

Teamwork is a fundamental part of the educational experience at SMU Guildhall and is integral to our curriculum, as it allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way.

Students form interdisciplinary teams to produce three games based on the skills taught in their specializations Art Creation, Level Design, Production, and Software Development. Each team is organized with student leads and has a life cycle from concept greenlight to publication. The final outcome of each project is a tangible artifact that students can share with friends, family, and game industry professionals.

Capstone games are the final team projects created by each graduating class C30's Capstone projects, recognized on the following pages of this catalog, were developed over the last two academic semesters during the course of the graduates' studies. The projects included the largest team size and grandest design scope, resulting in a total conversion over approximately 18 weeks using commercial development tools and best practices.

We are very proud of our students' accomplishments and hope they bring you as much enjoyment as they bring us at SMU Guildhall.

Technologies Used

We used Unreal Engine 4 and a standard set of game development tools such as Adobe CC, 3DS Max, Maya, Substance Designer, Mudbox, ZBrush, and a wide range of audio authoring and runtime tools. Intel technologies included a variety of hardware CPUs for QA, compatibility testing, and production support kindly provided by Intel's Academic Program.

We made sure the game runs well on a wide range of Intel CPUs and Integrated Graphics in addition to discrete graphics cards. Primary development was conducted on Alienware M17 R4s featuring Intel i7 CPUs and augmented by a wide range of desktop systems, most of which were based on Intel hardware.

Hybridized production environment was facilitated in part by Intel NUCs attached to Zoom room systems which allowed remote team members to be integrated into the in-person dev studio seamlessly via telepresence.

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