Larger Than Light

University of Southern California

University of Southern California

Los Angeles, California

3 0
  • 0 Collaborators

A narrative-driven puzzle game where you traverse a path of shadows by manipulating light. ...learn more

Project status: Published/In Market

Game Development

Intel Technologies
Other

Docs/PDFs [1]Links [2]

Overview / Usage

Traverse shadows by manipulating light in the single-player, 2.5D puzzle platformer, Larger Than Light. Escape a haunted school as the sibling duo: Skia the shadow, who can move across other shadows on the wall, and Lux the lightbulb, who can manipulate the size and placement of shadows for his younger sister to platform across. Have them work together to break out of their old middle school while overcoming their bitter sibling rivalry.

Methodology / Approach

Larger Than Light was a capstone project for USC's Interactive Media and Game Design Program. After students pitched ideas, the winning games were greenlit and set into production. Our pitching, recruitment, production, marketing, and ultimatley, publishing of Larger than Light was done entirely online. We teamed up with students from Otis and Fullerton to help us with the art pipeline, and music student graduates to help us with sound effects and composition.

The shadow collision mechanic was both a technical and design challenge. Skia's shadow is actually controlled in a separate, 2D plane the player cannot see. The collisions are then calculated based on Lux's location in relation to the obstacles. This collisions are copied to Skia's 2D plane, and her movement is rendered back on top of the walls you see in the world.

Technologies Used

Unity

Maya

Perforce

We used a variety of Intel technologies and hardware for Quality Assurance and compatibility testing,

Documents and Presentations

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