Glitchphobia

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Immerse yourself into unstable reality. In order to get out you must exploit glitch in a world around you. You can be sure of one thing, any rules you known no longer exist!! Do you have a courage to dip in it? ...learn more

Project status: Under Development

Game Development, Graphics and Media

Intel Technologies
Intel Integrated Graphics, Intel CPU

Links [3]

Overview / Usage

Our game was initially a submission for 2018 Epic Mega Jam on itch.io.

The genre that suits it most is "Confusion". We have overwhelming feedback and support so it transformed from jam demo to full development product.

Methodology / Approach

The game is quite complicated, every room is a game in itself in that way that it needs its own gameplay loop. Basically the game is composed of many other smaller games, that could be a base for their own title.

The Methodology is to posses great imagination, thinking out of the box, having good gameplay intuition and having fun. Simple in principles, hard in realisation.

Technologies Used

The core ofcourse is a Unreal Engine 4 and Visual Studio, later on Blender, Gimp, Maya, 3DMax, some video recording stuff and many more.

That say it would be nothing without powerful, multithreaded Intel Core i9, that makes compilation time fast, and runtime smooth especially when it comes to physics calculation.

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