For the Alliance! World of Warcraft and Intel discuss an Optimized Azeroth

Laura Reznikov

Laura Reznikov

Santa Clara, California

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Celebrating their 15th anniversary in 2019, World of Warcraft has continued to advance Azeroth on a wide range of hardware. We'll discuss how the team has evolved the engine to embrace both modern CPU optimizations and graphics advancements, such as variable rate shading in DirectX 12. ...learn more

Project status: Under Development

Game Development

Groups
GDC 2020

Intel Technologies
Intel GPA, Intel Integrated Graphics

Docs/PDFs [1]Links [3]

Overview / Usage

Back to GDC 2020 Projects

Celebrating their 15th anniversary in 2019, World of Warcraft has continued to advance Azeroth while supporting players on a wide range of hardware. The team has evolved the engine to embrace both modern CPU optimizations and graphics advancements, such as variable rate shading in DirectX 12. In this talk, Blizzard and Intel engineers will discuss the recent advancements in the World of Warcraft engine.

Methodology / Approach

We will discuss the importance of game optimization for player experience and the performance advantages of using DirectX 12 and new apis, such as Variable Rate Shading.

Technologies Used

DirectX 12, Variable Rate Shading, VRS, Icelake, Gen11, GPA, Graphics Performance Analyzers

Documents and Presentations

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