Beat Me!
Sebastian Łużny
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- 0 Collaborators
Beat Me! is a physics-based multiplayer game for up to 6 players. Play with comical fantasy characters in a wide variety of fun and surprising environments. Challenge your friends locally or beat others over the internet! ...learn more
Project status: Under Development
Overview / Usage
Beat Me! is a physics-based multiplayer game with comical fantasy characters and a wide variety of fun and surprising environments.
Key Features:-
Up to 6 players in total.
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Challenge your friends to try to beat you locally through shared-screen or over the internet.
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Experience a special physics-based combat system.
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Many fantasy characters with unique abilities and fighting styles.
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Over 100 highly interactive and fun levels.
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Pick from a number of different game modes, including deathmatch.
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Use chat and voice chat in online mode!
Beat me! from the very beginning it was to be a physics-based game. So we assumed that it would be a game that would put a heavy load on computer / console components. Being aware of this, we tried to create the game to be as optimized as possible. It is obvious that we did not foresee everything and difficulties arose. Contrary to appearances, most performance problems were related to graphics, not physics. Optimization of shaders, textures and models mainly helped here.
The biggest challenge was to create a cross platform solution for online games.
Methodology / Approach
Firstly, we do research free frameworks and free solutions or any opensource. Opensources are the best because we also can improve it to help others. If we do not find something like this then we are heading towards paid solutions.
Paid solutions that we are using are:
- PuppetMaster - by RootMotion - we use it to give a life to our puppets.
- Photon PUN+ - by Exit games - since Beat Me! will be cross-platform multiplayer game we have to use professional solution for online gaming - Photon is simply the best, easy and optimal.