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Pablo F. added photos to project "Gozilla" VR Room-Scale Experience for SteamVR

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"Gozilla" VR Room-Scale Experience for SteamVR

This VR experience the player is a giant placed in the middle of a city where they have to defend themselves from dinosaurs. Dinosaurs can be defeated by throwing things at them. The player can grab parts of a building or trees and move them / throw them around. The buildings are basically towers of cubes stuck up, so it's quite fun to tear them down / push them towards the dinosaurs.

This experience works on SteamVR-compatible headsets and is a Room-Scale experience where position tracking of the player and controllers matters. I did make an adaptation for mobile VR as well that works only with the reticle, but it's much more limited.

Technical challenges included the physics simulation of the towers of cubes. Basically with Unity's default physics system and settings, when stacking many cubes on top of each other, they "bounce" a little bit due to calculation rounding error. This caused the towers to collapse even when a physics material with 0 bounciness was used. The only solution was to decrease the timestep simulation of the physics engine. Yet still the towers move a little bit for no reason. This takes of course a toll on the CPU usage. If the game was polished to production level, those issues would need to be addressed, probably by using a custom physics engine for those elements.

Demo of this experience can be viewed on the trailer video here: https://academy.zenva.com/product/create-a-dinosaur-room-scale-experience-with-steamvr/

This game was created as part of the Virtual Reality Mini-Degree, my comprehensive training series on how to create VR games with Unity: https://academy.zenva.com/product/the-complete-virtual-reality-game-development-course/

Indiegogo 20profile

Pablo F. added photos to project "Gozilla" VR Room-Scale Experience for SteamVR

Medium 0806e8c9 57cd 440f aeb6 873baa60dbd5

"Gozilla" VR Room-Scale Experience for SteamVR

This VR experience the player is a giant placed in the middle of a city where they have to defend themselves from dinosaurs. Dinosaurs can be defeated by throwing things at them. The player can grab parts of a building or trees and move them / throw them around. The buildings are basically towers of cubes stuck up, so it's quite fun to tear them down / push them towards the dinosaurs.

This experience works on SteamVR-compatible headsets and is a Room-Scale experience where position tracking of the player and controllers matters. I did make an adaptation for mobile VR as well that works only with the reticle, but it's much more limited.

Technical challenges included the physics simulation of the towers of cubes. Basically with Unity's default physics system and settings, when stacking many cubes on top of each other, they "bounce" a little bit due to calculation rounding error. This caused the towers to collapse even when a physics material with 0 bounciness was used. The only solution was to decrease the timestep simulation of the physics engine. Yet still the towers move a little bit for no reason. This takes of course a toll on the CPU usage. If the game was polished to production level, those issues would need to be addressed, probably by using a custom physics engine for those elements.

Demo of this experience can be viewed on the trailer video here: https://academy.zenva.com/product/create-a-dinosaur-room-scale-experience-with-steamvr/

This game was created as part of the Virtual Reality Mini-Degree, my comprehensive training series on how to create VR games with Unity: https://academy.zenva.com/product/the-complete-virtual-reality-game-development-course/

Medium indiegogo 20profile

Pablo F. created project "Gozilla" VR Room-Scale Experience for SteamVR

Medium 0806e8c9 57cd 440f aeb6 873baa60dbd5

"Gozilla" VR Room-Scale Experience for SteamVR

This VR experience the player is a giant placed in the middle of a city where they have to defend themselves from dinosaurs. Dinosaurs can be defeated by throwing things at them. The player can grab parts of a building or trees and move them / throw them around. The buildings are basically towers of cubes stuck up, so it's quite fun to tear them down / push them towards the dinosaurs.

This experience works on SteamVR-compatible headsets and is a Room-Scale experience where position tracking of the player and controllers matters. I did make an adaptation for mobile VR as well that works only with the reticle, but it's much more limited.

Technical challenges included the physics simulation of the towers of cubes. Basically with Unity's default physics system and settings, when stacking many cubes on top of each other, they "bounce" a little bit due to calculation rounding error. This caused the towers to collapse even when a physics material with 0 bounciness was used. The only solution was to decrease the timestep simulation of the physics engine. Yet still the towers move a little bit for no reason. This takes of course a toll on the CPU usage. If the game was polished to production level, those issues would need to be addressed, probably by using a custom physics engine for those elements.

Demo of this experience can be viewed on the trailer video here: https://academy.zenva.com/product/create-a-dinosaur-room-scale-experience-with-steamvr/

This game was created as part of the Virtual Reality Mini-Degree, my comprehensive training series on how to create VR games with Unity: https://academy.zenva.com/product/the-complete-virtual-reality-game-development-course/

Indiegogo 20profile

Pablo F. added photos to project Combat RPG Game in VR

Medium 739d522a 915a 45f4 a86e d74bd8aefe92

Combat RPG Game in VR

This mini-game is part of The Complete VR Game Development Course and consists of a small dungeon where you are attacked by a horde of skeletons.

This game uses a lot of the components developed in previous modules, such as free teleportation, interactive objects, and the ability to grab and utilize weapons.

Indirect light baking was used to achieve a good FPS (the lamps are all emissive materials, baked into the walls). The models were created with MagicaVoxel.

Mecanim animations were used for weapon movement when hitting.

Indiegogo 20profile

Pablo F. added photos to project Combat RPG Game in VR

Medium 7402b73e f6ec 47b6 84c5 29c427b0a0bb

Combat RPG Game in VR

This mini-game is part of The Complete VR Game Development Course and consists of a small dungeon where you are attacked by a horde of skeletons.

This game uses a lot of the components developed in previous modules, such as free teleportation, interactive objects, and the ability to grab and utilize weapons.

Indirect light baking was used to achieve a good FPS (the lamps are all emissive materials, baked into the walls). The models were created with MagicaVoxel.

Mecanim animations were used for weapon movement when hitting.

Indiegogo 20profile

Pablo F. added photos to project Combat RPG Game in VR

Medium 4f0c68a9 6d0a 41cc 96d9 6797a7190e4e

Combat RPG Game in VR

This mini-game is part of The Complete VR Game Development Course and consists of a small dungeon where you are attacked by a horde of skeletons.

This game uses a lot of the components developed in previous modules, such as free teleportation, interactive objects, and the ability to grab and utilize weapons.

Indirect light baking was used to achieve a good FPS (the lamps are all emissive materials, baked into the walls). The models were created with MagicaVoxel.

Mecanim animations were used for weapon movement when hitting.

Medium indiegogo 20profile

Pablo F. created project Combat RPG Game in VR

Medium 4f0c68a9 6d0a 41cc 96d9 6797a7190e4e

Combat RPG Game in VR

This mini-game is part of The Complete VR Game Development Course and consists of a small dungeon where you are attacked by a horde of skeletons.

This game uses a lot of the components developed in previous modules, such as free teleportation, interactive objects, and the ability to grab and utilize weapons.

Indirect light baking was used to achieve a good FPS (the lamps are all emissive materials, baked into the walls). The models were created with MagicaVoxel.

Mecanim animations were used for weapon movement when hitting.

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  • Projects 12
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Anuj Duggal

Googler . Founder - Student Yatra and UX Project . Former Graphics Software Engineer at Intel . Google Developer Group Bangalore organizer

Bengaluru, Karnataka 560102, India

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Innovator
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Pooja Baraskar

Pooja Baraskar is an Intel Innovator and Microsoft MVP. She is a Microsoft Certified Professional and C# specialist. She enjoys developing games rather than playing. She has develped many apps and games for Windows Store and Tizen Store. Her current interest is Internet of Things, hence won Microsoft Internet of Things competition and has been awarded at Azure Conference 2015 Pune also all her articles at CodeProject are prize winning. Recently she has been awarded as the Most Valuable Blogger by DZone. Know more about Pooja from her blog http://poojabaraskar.com/

Betul, Madhya Pradesh, India

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Black Belt
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Aulia Faqih

Yogyakarta, Yogyakarta City, Special Region of Yogyakarta, Indonesia

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Black Belt
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Marco Dal Pino

Microsoft MVP, Intel Black Belt Software Developer, Intel Software Innovator, Nokia Developer Champion, , Freelance Consultant, Mobile and E

55049 Torre del Lago, Province of Lucca, Italy

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Martin Foertsch

Intel Software Innovator and Black Belt, Oracle JavaOne Rock Star, Computer Scientist, Speaker, Author for ParrotsOnJava.com

Beta-Straße 13A, 85774 Unterföhring, Germany

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Rupam Das

Sri Krishna Garden Layout Park, Service Rd, Sri Krishna Garden Layout, RR Nagar, Bengaluru, Karnataka 560098, India

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Featured
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Intel RealSense™

Natural interaction, immersive, collaboration, gaming and learning, 3D scanning. Integrate tracki...

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Android

Intel is inside more and more Android devices, and we have tools and resources to make your app d...

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Game Development

Upgrade your skills as a game developer, share your game projects, and connect with other develop...

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Virtual Reality

VR, AR, mixed reality...you'll find projects based on all these new platforms here. Share your own!

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  • Followers 8

Manal Shah

Graduate student in Electrical Engineering

San Jose, CA, USA

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Student Ambassador
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Antony Kariuki

A student in the field of mechatronic engineering with a strong passion in IoT /Embedded Systems/Machine Learning/Artificial Intelligence .

Kenya

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  • Followers 16

Karthikeyan Sethumadhavan

Volunteer |Entrepreneur | Tech Evangelist | Tech Speaker

Coimbatore, Tamil Nadu, India

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  • Projects 2
  • Followers 8

krishnanunni c

I am a class 12 student.working with iot for 3 years. love cpmputer programming and wish to learn more from great developers

Chengalpattu, Tamil Nadu, India

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