rendering
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Volume rendering by object space raymarching for Unity. ...learn more
Project status: Under Development
Intel Technologies
oneAPI
Overview / Usage
VolumeRendering component generates a Cube geometry which has 1.0 length edges.
By object space raymarching techniques, rendering a volume with a MeshRenderer.
Methodology / Approach
VolumeRendering component generates a Cube geometry which has 1.0 length edges.
By object space raymarching techniques, rendering a volume with a MeshRenderer.
By setting an axis quaternion in VolumeRendering component,
you can cut a volume from arbitrary angles.