Blender Ray Tracing with Intel Iris Xe Graphics

Bob Duffy

Bob Duffy

Folsom, California

5 0
  • 0 Collaborators

You can now render in Cycles using Intel® Iris® Xe integrated graphics and Intel® Iris® Xe MAX discrete graphic in Blender 2.93. With Intel® Deep Link Technology and OpenCL on 11th gen Intel® systems like the ASUS VivoBook Flip 14... Watch the video to learn more. ...learn more

Project status: Published/In Market

Graphics and Media

Groups
GDC Showcase 2021

Intel Technologies
Intel Deep Link, Intel Integrated Graphics

Links [3]

Overview / Usage

<< Return to GDC Showcase 2021 Group

You can now render in Cycles using Intel® Iris® Xe integrated graphics and Intel® Iris® Xe MAX discrete graphic in Blender 2.93. With Intel® Deep Link Technology and OpenCL on 11th gen Intel® systems like the ASUS VivoBook Flip 14, artists, developers and creators can make full use of platform performance; simultaneously leveraging the CPU, integrated graphics, and discrete graphics when rendering in Cycles.

As well, make use of Intel® Open Image Denoise, included in Blender, and part of Intel® oneAPI Rendering Toolkit, to reduce render time and improve image quality with machine learning algorithms that selectively filter visual noise on 3D rendered images.

Methodology / Approach

Using Blender 2.93 Alpha, this project leverages 11th gen Intel Core Processors, Intel Iris Xe integrated graphics and / or Intel Iris Xe MAX discrete graphics. Blender settings

  • Render engine set to Cycles, with GPU option turned on.
  • Samples set to 32
  • Adaptive samples turned on with minimum of 4
  • Open Image Denoise Added to the Compositor

Technologies Used

  • Intel Deep Link
  • OpenCL
  • Blender 2.93 alpha
  • Cycles Rendering Engine
  • Ray Tracing
  • Intel Open Image Denoise
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