Blender Ray Tracing with Intel Iris Xe Graphics
Bob Duffy
Folsom, California
- 0 Collaborators
You can now render in Cycles using Intel® Iris® Xe integrated graphics and Intel® Iris® Xe MAX discrete graphic in Blender 2.93. With Intel® Deep Link Technology and OpenCL on 11th gen Intel® systems like the ASUS VivoBook Flip 14... Watch the video to learn more. ...learn more
Project status: Published/In Market
Groups
GDC Showcase 2021
Intel Technologies
Intel Deep Link,
Intel Integrated Graphics
Overview / Usage
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You can now render in Cycles using Intel® Iris® Xe integrated graphics and Intel® Iris® Xe MAX discrete graphic in Blender 2.93. With Intel® Deep Link Technology and OpenCL on 11th gen Intel® systems like the ASUS VivoBook Flip 14, artists, developers and creators can make full use of platform performance; simultaneously leveraging the CPU, integrated graphics, and discrete graphics when rendering in Cycles.
As well, make use of Intel® Open Image Denoise, included in Blender, and part of Intel® oneAPI Rendering Toolkit, to reduce render time and improve image quality with machine learning algorithms that selectively filter visual noise on 3D rendered images.
Methodology / Approach
Using Blender 2.93 Alpha, this project leverages 11th gen Intel Core Processors, Intel Iris Xe integrated graphics and / or Intel Iris Xe MAX discrete graphics. Blender settings
- Render engine set to Cycles, with GPU option turned on.
- Samples set to 32
- Adaptive samples turned on with minimum of 4
- Open Image Denoise Added to the Compositor
Technologies Used
- Intel Deep Link
- OpenCL
- Blender 2.93 alpha
- Cycles Rendering Engine
- Ray Tracing
- Intel Open Image Denoise